CS Tools: Metamod-P

Version: Metamod-P 1.19p32
Date: 2013-07-10
Counter Strike
Jussi Kivilinna
Windows XP, 2000, 98, Me, NT
No special requirements

Description - CS Tools: Metamod-P

EditBy: Metamod is a plugin/DLL manager that sits Between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod. Metamod-P is enhanced version of Metamod. It has dynamic link-entities and automatic detection of Mod DLL and other improvement to allow it work with future Half-Life Engine updates and new Mods and updates.What is special in this version of metamod?* Hardcoded linkents have been replaced with dynamic linkents. No large list of entities that get outdated fast as new mods come and old ones update.* Autodetects gamedll for unknown/new mods (so you don`t have to use metamod-config to make Metamod-P work on those mods).* Because of reasons above, you basicly never need to update metamod again anymore. This works all future mods and updates.* Better performance/less CPU usage than original Metamod.Changelog2007/08/12 1.19p32[Patch: Metamod-P v32 by Jussi Kivilinna] - Changed GCC optimization flags based on performance monitoring results, replaced `-O3 -funroll-all-loops` with `-O2`. - Made `Fix for engine_api varargs log calls with very long log String` default on in sources so that MSVC compile is 1:1 with GCC compile. - Made `optimizations on META_DEBUG` always on in sources so that MSVC compile is 1:1 with GCC compile. - Fixed compiling META_PERFMON build with MSVC. - Fixed compiling with MSVC fixed by Nikolay "The Storm" Baklicharov. - [linux] Remake of dynamic linkent code. Parse dlsym function trampoline instead of parsing ELF structures. - [linux] Dropped AMD64 support since Valve doesn`t support their AMD64 build anymore and I don`t have access to AMD64 machine to port new dynamic linkent code. Sorry!

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