Zeus: Master of Olympus

Date: 2013-10-16

Windows XP, 2000, 98, Me, NT
No special requirements

Description - Zeus: Master of Olympus

After Pharaoh, Impressions Games took its city building series into Ancient Greece, land of Zeus, Ares and his Dragon and a lot of other mythological figures. The most important change to the core of the previous games is how dwellings are built and improve. Instead of allocating single tiles of land the player can choose Between building "common" and "elite" housing. These only expand inside the allocated plot and common houses cannot evolve into elite houses, which allow players to build a city block immediately without worrying about newcomers building in the middle of a 2x4 block, rendering the four plots on each side almost useless. The distribution of goods also changed. While the production remains the same, goods are now sold in the Agora, a roadside market. Then, the player builds the shops, and after they arrive from nearby warehouses and granaries, a peddler roams the streets, selling his goods until he is sold out (roadblocks can be used to control his path, keeping him in the neighborhood). Finally, religion plays a larger -and more palpable- part than in previous games. In many missions the player can be facing a Monster summoned by a deity (which require the player to call a Hero such as Heracles by building him a nice building with all required commodities) or the Deity himself, which can cause extreme damage to the city (like Ares or Athena) or lure inhabitants away from the city (Aphrodite). To get their favor and blessings, the player first must build a gigantic temple and then do a sacrifice, even if sometimes they help the player from their own kindness. While in previous games their actions were communicated by message boxes, in Zeus they have their own sprites, roaming across the city.

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