EditBy: The author:This is a techdemo showing off my game engine, it shows off some basic physics, terrain and texture generation and dynamic sound synthesis. A more impressive demo to show off the engine is currently in development. The GS2 Race Game Engine supports the following features:* Key Framing - Linear Interpolation - Smooth Step Interpolation - FCurve Bezier Interpolation* Oscillators - Additive Sample Generation - Wave Table - Wave Table Anti-Aliased - Low Frequency Oscillators - Frequency Modulation* Physics - Particle Physics - Projectile Physics - Kinetic Physics* Cellular Automata - Gaussian Random - Linear Random - Procedural Texture Generation* Bezier Paths - Cubic Bezier Paths - time to Distance re-parameterisation.* Vector2 & Vector3 - SSE2 Intrinsic* Colour Conversions - HSL - HSV - YUV - RGB* Collisions - Sphere - Axis-Aligned Box* Scene Node Graph * Camera System * OpenAL Sound System * Random Number Generation * Quaternions * Matrix Library * Math Library * Quad Tree * Content Management System * Direct3D 9 Renderer
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